About: Sean Givan
- Website
- http://kinsmangames.wordpress.com
- Details
- Programmer from Fredericton, New Brunswick, Canada. I enjoy games - not just playing them, but also studying them, learning from them, and occasionally writing my own.
Posts by Sean Givan:
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April 8, 2010 Securing a Flash game’s variables using flash_proxy
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March 7, 2010 The secret of Princess Rosalina
Twitter
- Teaching Mom Twitter and finding out I don't use Twitter enough myself to really be helpful.. 5 months ago
- Flash 11 is out, but I've noticed something odd. Flash doesn't use a consistent % of CPU on my computer, and it shows on the screen. 7 months ago
- Lots of fall cleaning at the apartment this weekend, inspection on Monday. Able to remove a lot of clutter. Gave away three alarm clocks. 7 months ago
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Aura Braver

A scrolling space shooter. Your odds were bad enough against the enemy forces, but they've mastered a strange technology called 'auras' - particle fields that can bend or reshape bullets in midflight.
PitSweeper
Poor little Sweeper has to make his way to the bottom of the Tyrant's Pit, using whatever equipment he can find along the way - and his valuable skill of "sweeping". A cross between Minesweeper and a Roguelike game.
Whitening Tile

An abstract matching puzzle game, that starts out simple, and turns gradually more active as you gain additional rules and powers, and a higher quota to make.
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CotG Desktop
CotG Desktop is an AIR application I wrote that was a playing assistant for the pro-wrestling card game, "Champions of the Galaxy", from Filsinger Games. It was designed to streamline and automate gameplay for the card-and-dice game.
If you'd like to download a copy, it's currently being hosted at Sourceforge:
BISE
BISE is the BeInteractive Scripting Engine. It's a scripting engine that uses a subset of Javascript for its language. It can be embedded in Flash or Flex projects that need a scripting language. It has the ability to compile and run arbitrary strings of code, link functions to the outside Flash program, and pause in mid-script for user input.
This is the AS3 port of the scripting engine, ported from the original AS2 version at be-interactive.org.